About

Games that let players create and explore.

Portrait of Amelia April Joy Hantke
Game Developer · Software Engineer · Games Engineering

Amelia April Joy Hantke

Amelia Hantke is a game developer who loves building gameplay systems and creative tools that let players shape their own adventures. Cardboard Catacombs began as a 3D level editor during her Software Engineering studies and later grew into a playable action-adventure game.

Cardboard Catacombs began as a 3D level editor Amelia made during her Software Engineering studies. It later became her Bachelor of Science thesis, “Development of Modular Gameplay Systems for an Action-Adventure Game with User-Generated Environments.”

Amelia has since grown it into a playable action-adventure game with combat, enemy encounters, interactive objects and level progression. She also created some of the supporting 3D models in Blender.

Origins

Where the Idea Came From

Amy's fascination with level creation began with game editors and later Team Fortress 2 mapping in Valve's Hammer Editor. Hammer's freedom—and its complexity—inspired a central question: what if creating a 3D level could feel less like operating professional software and more like playing the game itself?

Philosophy

Creation Should Feel Like Play.

Players shouldn't need to understand programming or professional tools. Cardboard Catacombs gives them simple gameplay pieces and handles the difficult work in the background.

Cupcake Interactive

Making creation part of the adventure.

Cupcake Interactive is developing Cardboard Catacombs, an action-adventure game where building levels is part of the fun.